Journal Entry 1
Project A » Devlog
Date:
7.3.2023
Activity:
- Created One page game design
Notes:
I found out that creating and mostly designing a One page game design is much more difficult than i expected it to be especially if i wanted for it to make sense and also complete all the criteria. I also thought a lot what is reasonably difficult to implement. But overall I enjoyed the experience.
Invested hours:
First sketch: 1 hour
Drawing: 1 hours
Finding suitable printer : 2 hours
Outcome:
pdf and printed copy
Files
to_print2.pdf 1.2 MB
Mar 06, 2023
Get Project A
Project A
mff-gdintro-2023-a
Status | Released |
Author | Pavol Rajczy |
More posts
- Journal Entry 2Mar 14, 2023
Comments
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I'm a little bit confused on the levers - locks. So should they be numbered? Color-coded? Both? Or is that just to communicate this to the developer? Also the arrows are very confusing. I recommend taking information like this out of the level overview and giving it it's own spot. For the level overview, if it's combined with an explanation on the side, the color coded locks and levers are more than enough.
I would also rethink the second part as this seems rather over complicated. You have two features that would need to be coded on top of the 2DGame Kit - rope swing and wall jump. You also don't use these anywhere else in the level, so the amount of work to return ratio is rather poor.
For better readability - avoid handwritten notes and fancy fonts. Don't overuse arrows! Don't use them for descriptions (AKA arrow pointing to description "orange ball"). For pathways, low opacity line is better, only using arrows sparingly to signify the direction.
Good job :)