Journal Entry 4


Date:

16.5.2023

Activity: 

- Added enemies

- Combat

-Worked on animations & learning blendtrees

- Made cone vision and made enemies only visible inside

Notes:

I made it more of a dungeon. During my sickness i got inspired and added cone vision. Hard part was making enemies only visible inside of it. I wanted to make it that you can see also only parts of them. But i could not figure it out i even tried to thinker with render pipelines but i failed. On the other hand I'm rather proud of figuring out how to convert mesh to polygonCollider2D. Also i had a problem with building my project and i lost a lot of time there because i hade accidently imported library System.Windows.UIElements and it was clashing with unity
(i sometimes love and sometimes hate intellisense).  

Invested hours:

enemies (choping sprites) - 30 min

movent of enemies - 10 min

combat + animations for combat - 1h

animation of player walking + chopping sprites + figuring out blend trees - 1h

cone vision (basic mesh that follows player) - 1:15h

converting mesh to polygonCollider2D - 45 min

making enemies visible in a cone - 30min

problems with building my project - 1h ....

Files

build.zip 26 MB
May 16, 2023

Get Project C

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