Journal Entry 2
Date:
28.2.2023
Activity:
- Installed Unity 2D Game Kit
- Created a level according to tutorials
- extended the level created new scene linked it as non mandatory area
intentions:
- after going through tutorial player will be able to explore 2 paths one is "cave" with lots of enemies and the other leads to "boss"
(spitter made bigger with lot of health), i made 2 paths so player has illusion of choice
- on the way to the boss player must utilize box so that he can overcome high cliff
- i choose to end level with "boss" because i thing that clearly signalize end of level
Notes:
I wasn't on last lab so it made getting started a bit difficult but after everything ran smoothly. I found out that creating and mostly designing a level is much more difficult than i expected it to be especially if i wanted it to make sense. But overall the experience was good.
Invested hours:
Tutorials: 1.5 hours
Creating my level: 2 hours
Outcome:
Build (uploaded to the itch.io page as a .exe file)
Files
Get Project T
Project T
mff-gdintro-2023-t
Status | Released |
Author | Pavol Rajczy |
More posts
- Journal Entry 5Apr 02, 2023
- Journal Entry 4Mar 21, 2023
- Journal Entry 3Mar 12, 2023
- Journal Entry 1Feb 23, 2023
Comments
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Good job :)
Though curiously the broken wall did get me stuck once and almost a second time, because the rubble fell down and blocked the box from falling down correctly, so I couldn't push it... It's good to playtest features like this several times to catch stuff like this :) (How the ruble falls is mostly random plus you never want to get into a situation where the player needs to restart the whole game to proceed).
Take this as food for thought for the next assignment.